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Featured Friday: Dread the Edit
BY R. M. RIDLEY
Used to be I dreaded edits.
Didn’t matter if I was working under my own supervision or another’s; the term itself was enough to set my teeth to clenching, my gut to churning, and my mind to building defensive walls.
Somewhere along the way, I discovered that edits were not unspeakable things of creative killing horror, that they were, in fact, quite the opposite. I found that editing is a wonderful, creative process that trains the mind to think in new ways, and view your own words with a fresh perspective.
So how did I come to this revelation?
I edited.
I edited my own writing. I got others to look at my writing and then did those edits, and I grabbed at the chance to edit the writing of other authors. After long enough, you see the trick to them, find the joy hidden in the piles of red ink, and thrill at the way they push the creative process.
In this modern day, most word processor programs have a feature that must have been the brainchild of a writer after too many long nights facing endless edits—the ability to ‘track changes’.
This great tool allows all comments to be left on the side, with lines leading to the spot where the suggested change should occur. This is worlds better than trying to decipher highlights, strange short forms, and obscure symbols, which used to be the way edits arrived. I rejoiced the day my editor introduced me to this great tool.
Still, it is daunting to open the document and face a wall of red lines and comments, with not one millimeter of black showing through the barrage of suggested corrections. Often my first thought is to throw the computer out the window, curl into a small ball, and never dare offend the universe by putting word to page again—even if that page is only made up of ones and zeros.
It is more than daunting; it is demoralizing. The question that wriggles out of the storm of panic is ‘Where do I even start?’ and the answer might seem simple—start at the beginning. It would seem to be the most obvious answer but is it the correct one?
Editing takes a certain fortitude of mind, coldness of conscious, and a twisted creativity. You must be in the zone to truly pull off proper edits. So diving in, right at the start, may not actually be the right way. I find circling in on the issues works well.
I start scanning down the comments looking for the easy fixes: drop a comma, change then to than, add a period. I want to find all the stuff that I don’t have to think about to make the changes. There is no internal debate as to whether the editor is right, understands me, or can conceptualize the world in which my character resides. These fast changes start to soften up my brain, making it ready to accept ‘real’ change.
With the ‘track changes’ feature, I can easily see what the comments are (if they are long, it isn’t going to be an easy fix, so I skip it). Once I have completed an easy fix, I delete the attached comment and, before long, I see the wall of comments, that was so panic inducing, is crumbling.
After I do all the easy fixes, and delete their comments, I find the overwhelming panic is fading slightly. I am ready to move on.
It is now time to tackle stage two—the edits that need a moment or two of thought to figure out. These changes are still relatively easy, but I am asked to make a choice, or use a modicum of cleverness, to rearrange wording. Comments in this stage of editing are often of the type that read: ‘run-on sentence, any chance of making it three shorter ones?’ or ‘This sentence is awkward, can you change it up to make it read smoother?’.
It is still not taxing work, or too challenging even, but it is beyond the simple addition/subtraction that the first stage was. I get to use my head a little, plus a touch of creativity seeps into the process. This stage also gets rid of a surprising number of comments in the sidebar. The wall is turning into a ruin and the fear of it is disappearing.
I keep working this way, starting at the top of the story and working my way through, progressing in the difficulty that the edits require. Each read through makes the challenges put to me a little harder but, with each read through, I have also prepped my mind and honed my skill.
The final stage is the ‘real’ edits. These are the challenges and issues that make me wonder if the editor is crazy, or if I am, but if I attack these edits in the same manner as I have faced the whole process, I can get through them.
If I come to a comment that makes my brain start to freeze up, or gibber incoherently, I simply skip it. It isn’t that I can’t do that edit, it’s that I’m not far enough in the zone yet to see the solution. I ignore that problem and move on. I can leave it without worry, as the track changes option will keep it for when I start again.
Sometimes, I can start right in on these more challenging edits and cut through them. Sometimes, I only get one completed per read through. Either way, I start at the top, work to the bottom, and start again at the top.
It doesn’t matter how many times I go through, because each time I am unlocking my brain. By simply reading the comments, I am forming subconscious answers in my head. Eventually, I reread the comment and the solution springs forth, leaving me to wonder why I couldn’t see it the first time.
Now I am editing.
I am in the zone: thinking outside the box, with a fresh perspective, and a callousness towards cuts.
I am editing and loving it.
R. M. Ridley lives with his wife on a small homestead in Canada, raising chickens and sheep. He has been writing and editing stories for three decades, the themes of which range from the gruesome to the fantastical. Ridley’s short story “The Cost of Custody” will appear in Shades and Shadows: a Paranormal Anthology, slated for release October 31, 2013.
Editor’s Notes: Diagnosing the Pain
BY MCKENNA GARDNER
On occasion, I struggle with back pain. Most likely, this is a result of sitting and typing for hours on end, but I’ve also been in a few minor accidents in my life. I even broke the tip of my tailbone off while snowboarding. Apparently, you don’t need that part too much, though it causes one hell of a pain to lose it.
Currently, I have a pinched nerve in my lower back, creating a fantastic, super-helpful pain which radiates down my hind end and wraps around my leg to my knee. Since I can’t think of much else until that goes away, I’m using it to create an analogy about writing.
Sciatica demands examination of the nervous system, the “problem indicator” for our bodies. Stories, regardless of length, have similar systems which notify us when deeper issues are affecting surface problems.
For example, if you have been typing furiously for days and days on end, and then suddenly you find each and every paragraph a struggle, it could be a sign that something else is going on, not just that your brain abruptly refuses to cooperate.
One of our authors, Anika Arrington, has advised writers on this subject: “When you find yourself blocked, go back to the last place it was working, and do something different.”
Is the conflict deep enough to challenge their efforts? Is the setting a good fit? Are the interactions between characters moving the plot along? Dig as deep as a physician would to discover the source of your pain. You are, after all, your story’s primary care specialist.
Radiating pain is tricky, though. Its location can be misleading. You might think that you have a dilemma with your plot—conflict doesn’t strike frequently enough, or the rising action isn’t exciting enough—when in reality, your character is solving all his concerns without digging deep into his psyche to find the answers.
Continue to probe. Use a strong sounding board when you can’t clearly see a way out. We can become blinded to the real issue since we wrote each word which created the complication to begin with. A trusted advisor can help us see it again through the reader’s eyes.
Often, the task of diagnosing the dominant cause of a plot or character pain is arduous. Sometimes it takes weeks to fix, with repeat visits and analysis. There are times when it is required that you simply make a clean cut to remove the unnecessary section. It can be painful to do so, but you didn’t need it anyway.
Sometimes it takes only one good crack at it, and the hitch is solved. The pain is gone, and you can move on.
The trick is finding the true source of the problem and straightening it out. Then the radiating pain will seem to magically vanish.
As senior editor, McKenna Gardner breaks her back keeping us all in line. As Writer M. Irish Gardner, she reveals the inner workings of her convoluted brain in the short story “Reformation” which appears in A Dash of Madness: a Thriller Anthology, released in July, 2013.
McKenna’s heavy lifting at The X includes several projects, not the least of which is Shadow of the Last Men by J. M. Salyards, released in September, 2013. Her next project, A Mid Summer Night’s Steampunkby Scott E. Tarbet, is slated for release in November, 2013.
Featured Friday: Resonating With Your Readers
BY ERIC WHITE
Every author has this point hammered into their creative little skulls: Write what you know. This wisdom is expounded in every book and blog even remotely related to the writing craft. It is tweeted, posted, and shared by authors ad infinitum daily.
Now, this advice is proven and true. But I can see some of you, curled in your writing chairs nervously chewing on your pens or thrumming your fingers across the faces of your laptops, squirming at the thought.
I can read your thoughts, did you know that? Authors have a strange sort of telepathy.
You are thinking “The closest I’ve come to the big city is watching CSI: New York. World traveler? Try neighboring-state traveler. And my life in the fast lane rolls past the drive-through at McDonalds. What do I know that anyone would want to read?”
Don’t sell yourself short, my excellent friends.
I have lived my entire life in small towns in southern Illinois. My experiences fall short of the grand and extravagant. Some would describe them as mundane.
But it is these day-to-day experiences, the nostalgic memories of childhood, and the slow yet intricate workings of an average life that will resonate with your readers the most.
When the reader hears his or her life echo in your words across the printed page, the magic of writing truly begins.
My short story “The Music Man”, one of nine supernatural stories in Xchyler Publishing’s Shades and Shadows: A Paranormal Anthology, comes out this Halloween. It is filled with my childhood: Saturday morning cartoons, bike rides to grandma’s house, catching fire flies in mason jars, and even a sleepover at my cousin’s house by the lake.
These are average experiences. But they are emotionally rich to me. And when writing about them, that emotional wealth shines through. It resona
tes. It makes a connection. And it becomes the key that unlocks the door to the amazing story I want to share with you. The actuality of it gives the supernatural verity.
See, you’ve already taken my hand. We’re walking down a familiar street. Oh, yours might go by a different name than mine, but that’s not what’s important. It’s the connection. We’ve been here before. I want to show you something, just beyond that flickering street light at the corner you’ve turned down many times. Something you’ve never seen before. Something curled down in the dark.
Eric White has spent his life pretending things into existence. He desires to share stories that not only resonate in the nostalgic memories of the reader, but also reveal the light and dark of what is hidden behind the thin veil of reality. When not writing, Eric is a para-professional for children with special needs.
Eric’s short story, “The Music Man”, is featured in the upcoming paranormal anthology, Shades and Shadows, slated for release October 31, 2013.
Interns Corner: ‘Splaining the Splice
BY SHAUNTEL SIMPER
The most nerve-wracking part about being assigned my first project at The X was the realization that all my grammar knowledge—everything I’d gained from school, tutoring, writing my own things—was being put to the ultimate test.
And let me tell you, that’s actually really terrifying. Everything I did, everything I altered on that word document, had actual, real-world effects.
While I was still under the tutelage of the editor-in-chief, I still felt like I had just been given a massive responsibility. As a result, coming across the first error on the page was a bit disconcerting.
I changed it; I took out a comma. Then I immediately proceeded to ctrl-z it.
Maybe it wasn’t wrong. What if that comma really was supposed to be there? What if the author thought I was a total nutcase for removing that comma? What if I got yelled at for removing the comma? What if this was secretly the last straw, and I got fired for removing the comma? What if, by taking out this little comma, I was going to irrevocably destroy the book’s sales, and the author would never be able to find work ever again?
Since my fears were obviously completely rational, I decided to ask my dear friend, Google, for advice. As usual, Google was the smart one in our relationship.
See, my whole life I’d heard the phrase “comma splice” but had never actually been given a firm definition. I had always been under the impression that it was just a term for when there was a random floating comma—something I had inexplicably seen many times during my days as a college tutor.
Comma Splice: when two independent clauses (or, for those who didn’t pay attention in English class, two phrases that could be complete sentences all on their own) are connected by only a comma.
For example, I could say this:
Twilight is a popular franchise, it is not very well-written.
But how do you fix something as unforgivable and detrimental to literature as this? (The comma splice; not Twilight. Come on, those jokes are, like, so five years ago.) There are a couple of ways; a conjunction, for example: and, but, or, yet, nor, etc.
Twilight is a popular franchise, yet it is not very well-written.
Much better. Another fix, especially for longer sentences, is to use a semi-colon. I can say:
The Hunger Games is notorious for using comma splices, some people can read it without getting a headache, I am not one of those people.
Or, I could say:
The Hunger Games is notorious for using comma splices; some people can read it without getting a headache, but I am not one of those people.
All right, one more time for good measure:
Joss Whedon is the best director in the whole world, everything he has made is completely devoid of flaws.
Is it possible to make this statement more correct? Yes. Yes it is:
Joss Whedon is the best director in the whole world, and everything he has made is completely devoid of flaws.
Perfection!
Armed with this new knowledge, I went back to work and, after summoning my thirty seconds of courage, deleted the comma. Spoiler alert: the apocalypse was not summoned.
As it was, my action was correct. Unfortunately, I got a little too delete happy and started nixing commas that actually were necessary for storytelling and was, subsequently, reamed for it. (It was the nicest, sweetest, most polite reaming I’d ever experienced, however. Thankfully, the management here is very supportive.) But I’d learned something, and it turns out it was actually an important something:
I’m not as smart as I think I am, grammar is hard.
I’m not as smart as I think I am; grammar is hard.
🙂
Shauntel Simper is a recent graduate from Eastern Arizona College. Her first project, Shadow of the Last Men by J. M. Salyards, was released in September, 2013. Her next project, Shades and Shadows: a Paranormal Anthology, is slated for release on October 31, 2013.
Featured Friday: Getting the Story Straight
BY PETE FORD
Or, why you need to timeline.
Here’s how I develop a story: I get an idea, roll it around in my head for a while, adding more and more detail until, eventually, I reach a point where I can write the story, one short paragraph per scene, from beginning to end. I use software that makes it easy to capture that in the form of a storyboard, which lets me see the overall structure fairly clearly.
So far, so good. That’s my process—for the first part of building a story, at least—and it works for me.
The way I used to do things, the next step would be to use that storyboard as a guide to write the manuscript proper. I would look at each scene—which, at that point, tells me the essence of what it must achieve to move the plot along—and write the complete scene from that seed. I do that for every scene, and at the end, voila, I have a first draft.
And that first draft is, of course, awful. It’s badly paced, with scenes that don’t do much to advance the plot. There’s little or no development of secondary characters. And there are inconsistencies—characters in two places at once, for example.
So, at this point I could tear the story to pieces and fix those problems. But doing that after writing the first draft is painful, and hard work, and not guaranteed to produce a good, polished end result.
What’s needed is a way to fix things before going to the writing stage, so that the first draft is cleaner on the very first pass. And there is such a way. Ladies and gentlemen, allow me to introduce: The Timeline.
What’s a timeline?
One major problem with the storyboard as I’ve described it is that it can only cope with a single thread of story. But good stories—interesting stories—don’t have just one thread.
Just like real life, every character has their own thread—their own story, or their own perspective on the whole—weaving its way through from beginning to end, crisscrossing and interacting with those belonging to other characters.
A timeline, in its simplest form, is a way to represent those multiple perspectives in a concrete form that you, as a writer, can use to enhance and enrich your story.
That’s a bit vague. Let’s get real.
Building a timeline.
The way I do it these days, a timeline is a spreadsheet on my computer (but I’ve seen it done using hand-written notecards pinned to boards, or to long sheets or rolls of paper—a bit old-school for me but, hey, whatever works). I have a column for every character—protagonists, antagonists, secondary characters, anyone who has an impact on the storyline.
Each row on the sheet represents a point in time, and that doesn’t have to be set by a clock; all it means is that whatever happens on row 12, say, occurs after the events in row 11. Seconds later, years later, there are no rules; whatever’s right for the story.
So each cell in the table represents an event happening around one character at one moment in time. Two cells in the same row tell us about two characters at one point in story time.
When do I timeline?
Back to my original process, as I described it earlier: I’ve worked my idea into scene-by-scene description, and I have it as a storyboard. This is when I timeline. I take that storyboard and copy’n’paste it, one scene at a time, into my spreadsheet. Which column do I put a scene into? Easy: the one for the character whose perspective I want the scene to be shown from. Which row? Again, easy: the same row as other scenes intended to happen at the same time, or a lower one if it happens later.
And right away, as easy as this sounds, I can almost guarantee that I’ll find inconsistencies and conflicts. Scenes out of order; events that were supposed to happen at roughly the same time, but one occurs at dawn and another at dusk.
Filling in the blanks.
So, now I can clean those conflicts up and get to the next step, and this is where things get interesting. I go into each row of the sheet, and start filling in the blanks.
Let’s say I have a scene where Alice arrives in Chicago on the train and meets Bert. Straight away I know that the cell above that one on the sheet might mention that Alice got on the train somewhere else.
Meanwhile, the cell for Bert in the same row is blank—but I know he meets Alice at the same time and place, so I can fill that in (and if Bert’s cell isn’t blank, that could mean another conflict to fix). Meanwhile the antagonist is off doing something else, in preparation for another scene that’s coming up, so I can fill that cell in to say so.
That’s not to say that I have to put something in every cell (you simply don’t know what Alice is doing at every single point of the story), and not every cell I put something into will end up being written as a scene. It just means something happening, possibly “offstage,” that supports the story in some way. The events in that cell might be referred back to later, for example.
I colour-code the cells to distinguish these; green, say, for cells that will end up as scenes in the draft, and grey for “support” events that won’t actually appear (and those aren’t final; I might decide later to change a “green” scene to be “grey”, for example, because it adds too little or slows down the action too much).
Filling in the blanks like this does something else, too: it points out interesting events happening to secondary characters. Those events suggest new scenes to include in the story (in other words, change them from grey to green), and those new scenes can build into subplots that add depth to the story. And they deepen your secondary characters—by giving them more screen time, as it were, and even generating their own development arcs.
Refining the timeline.
Building the full-blown timeline takes, um, time. I might get a first cut of one, then spend days or weeks going over it and refining it.
(“Does this green cell actually push the story along? No? Make it grey.” “Charlie only has six scenes in the entire story; let’s see what I can add in for him.” And so on. You get the idea.)
At the end, I have a much better idea of which scenes are going to get written, and in what order. Resist the urge to rush the job so that you can get to the actual writing; every hour spent getting the timeline right at this point will save you more than that in repair work on a broken first draft, and improve your chances of a draft that shines on the very first pass.
So, you ask, is the next step to start writing those green cells as full scenes for a first draft? No. The next step is to lay them out and work on peril and tension . . . but that’s another story.
Pete Ford was born in England and lived in Wales and Switzerland before moving to Texas. He now lives in Colorado with his wife, Kate. They have two grown-up sons and two not-at-all grown-up granddaughters.
He spends his days as a software developer, and his evenings color-coding spreadsheets when he’s not endearing himself to his editors.
Pete’s first book, Dr. Gunn and Mr. Bohemia, a Steampunk action/adventure, will be released October 13, 2013.